So, are you buying an iPad?

A reasonable iPad sales guess I have heard is between 2-3 million this year. But my desire for the iPad to succeed makes me want to believe Oceanhouse Media in the latest Mobile Orchard podcast. They thought the number could be as high as 6 million. I hope they are right, but who knows.

Developers will likely build iPad apps for the same reasons they build iPhone apps, ease of distribution and access to users. But, you are kidding yourself if you think you will be able to charge a higher price point simply because the screen is bigger. No matter how many well written blog posts state that it isn't a big iPhone, users will still see it that way. I think you can charge more for a "good" application. But that is true on the iPhone as well. It is possible that you will be able to build better applications, because you have more screen space. For instance, Apple would have been hard pressed to make a great version of Keynote on the iPhone, because there is just not a lot of room for editing, and typing notes.

Either way I am excited for the iPad to come out. I hope it shakes up the netbook/mobile computing industry like the iPhone did the phone industry.

Apple Doubles 3G Download Cap for iPhone to 20MB

This is really good news for a couple of reasons. In order to build universal applications that are both iPhone and iPad compatible it is going to require packaging more assets into the binary. This will make developers compromise less on quality to meet the 10MB d/l limit, which should produce higher quality applications.

And second, it shows AT&T is gaining confidence in their network. We will see if their confidence is merited as people start producing larger applications.

One potential down side is that if you buy the "cheap" 250MB 3G plan on the iPad you may have to wait to update your applications until you are near wifi.

Hey did you hear?

Considering about 50% of my news feed has been dominated by Apple's announcement of a new piece of consumer hardware, called the iPad, I doubt there is anyway you missed it. Other than the obviously terrible name, I think it will be an amazing product. I believe that both consumers and businesses will find a place for this product.

There are a few apps that I would love to see immediately:


  • Something for mocking UI like Mockingbird or Balsamiq. I would pay good money for an app that let me mock with an intuitive multi-touch interface.
  • A flowcharting app with a slideshow mode and projector support so you can review assumptions in a meeting.
  • An app that turns it into a 500$ touch pad for desktop Macs that supports all the gestures the Macbook pro does, ideally over bluetooth.
I can definitely see businesses using a few of these to streamline their day to day operations. Companies that deliver flowers, pizzas, etc could have their own custom system built like FedEx at about 100 times cheaper than FedEx paid because there is no custom hardware.

I would love to hear other ideas, all in all it is a good time to be a mobile developer.

 

DCRails 1.5 approved

My personal iPhone app DCRails [app store link] was approved this morning! In yesterday's post, I talked about the fact that there was likely 2 app store review queues. Now I feel like that is not the case. If you account for the weekend, DCRails took the same amount of time as my "good" app to get approved, the "good" app actually spent a little more time in review, which is the oposite of what I would have expected. Yesterday, I thought that they were hurrying through "good" apps with the assumption that they had the most to lose. But, I guess it makes sense that they would spend more time reviewing more heavily downloaded apps since there will be more egg on Apple's face if a blatent violation gets out in an app that has 4 million users.

Like I said, DCRails is approved it is a great upgrade. It now shows street level exit data on Google Maps. It also persists your last stop for 10 minutes so you can check the same stop frequently.

If you know anyone in DC who commutes regularily on the metro let me know and I will send them a promo code.

iPhone App Store - a tale of two reviews

I can't prove any of this, but I feel like there are at least two different app review queues.

On my "good" app, frequent updates, lots of users, last week it only took 24 hours to go from submission to "in review" and then about 36 hours from in review to "ready for purchace". Which is amazing! It gives me confidence that I can actually push changes on a reasonable schedule.

On the other hand I have my "toy" project that only gets updated every 6 months or so, few users is taking forever to get reviewed. It was submitted late on a Friday night, 3.5 days after the "good" app. And it finally flipped to "in review" a few minutes ago, that is 4.5 days or 3.5 days longer than the "good" app. So I will give them a pass on the weekend, lets say it was submitted Monday morning that is still 1.5 days worse.

I know I shouldn't be bitching about how long it takes. I should either be bitching about the fact that there is a review process at all. I guess if you have to have an undemocratic system, such as the app store, I actually don't mind that some people get treated better. I think only a few percent of the apps are actually useful, so if apple has some secret list that is cool by me. Or even if it goes by number of downloads you have had, in theory you have the most to lose by putting out a shoddy update.

The only thing I would like to change is you get 2 critical bug fix releases per year per app. That way when you eff something up badly you can release it immeadiately. Apple would still get to review it after the fact, and if they noticed an app abusing it, they could just delist that app. I know this idea will never happen because it is a slippery slope to a "review later" policy for every app and apple doesn't want to be in that world, no way no how.